using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using cframework_xlua;
using System.ComponentModel;
using Newtonsoft.Json;
namespace cframework_xlua
{

    [CreateAssetMenu(menuName = "cframework_xlua/HotUpdateBuildSettings")]
    public class HotUpdateBuildSettings : ScriptableObject
    {
        public string appName;
        [Essential]
        public string frameworkDataPath = "Assets/fwdata";
        [Essential]
        public string buildPath = "build";
        public string hotupdateResGitPath;
        [Essential]
        public string hotupdateResBuildPath = "asset_bundle";
    }
}